Tank KV2 (in-game 3D model) = 32 100 tris. Tank KV2 Hi-poly (for baking normal map) = 512 100 tris. Textures (Diffuse, Specular, Normal, Opacity): Body (with chassis, turret and wheels) = 4096×4096 Track = 512×300 Render – Marmoset (Real-time Rendering) and VRay Background – HDRI
New project Koenigsegg – in-game 3D model is made under the requirements of the next-gen game engine. Completely reworked the entire mesh on model. Exterior (without wheels) = 48 500 tris. Cockpit = 51 500 tris. Wheel = 5500 tris. The whole model mapped under new requirements for texture maps and baking Ambient Occlusion maps.