Koenigsegg CCX Stig Edition in-game 3D model Next Gen HD

Koenigsegg CCX Stig Edition in-game 3D model Next Gen HD

Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_02 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_03 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_04 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_05 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_06 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_07 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_08 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_09 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_10 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_11 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_12 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_13 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_14 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_15 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_16 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_17 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_18 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_19 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_20 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_21 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_22 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_23 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_24 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_25 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_26 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_iArtDrive_27 Koenigsegg_CCX_Stig_Edition_in-game_3D_model_Next_Gen_HD_Textures_28New project Koenigsegg – in-game 3D model is made under the requirements of the next-gen game engine.

Completely reworked the entire mesh on model.
Exterior (without wheels) = 48 500 tris.
Cockpit = 51 500 tris.
Wheel = 5500 tris.
The whole model mapped under new requirements for texture maps and baking Ambient Occlusion maps.

Textures (Diffuse, Specular, Normal):
Exterior, cockpit = 2048×2048
Wheels, lights = 1024×1024
Brake discs, calipers = 512×512

Render – VRay and Marmoset (Real-time Rendering)
Background – HDRI

Contact: [email protected] Skype: gleb_zhilevich
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