Koenigsegg CCX Stig Edition in-game 3D model Next Gen HD

New project Koenigsegg – in-game 3D model is made under the requirements of the next-gen game engine.
Completely reworked the entire mesh on model.
Exterior (without wheels) = 48 500 tris.
Cockpit = 51 500 tris.
Wheel = 5500 tris.
The whole model mapped under new requirements for texture maps and baking Ambient Occlusion maps.
Textures (Diffuse, Specular, Normal):
Exterior, cockpit = 2048×2048
Wheels, lights = 1024×1024
Brake discs, calipers = 512×512
Render – VRay and Marmoset (Real-time Rendering)
Background – HDRI