Tank KV2 in-game 3D model Next Gen HD

Tank KV2 in-game 3D model Next Gen HD

Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_02 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_03 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_04 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_05 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_06 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_07 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_08 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_09 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_10 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_11 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_12 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_13 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_14 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_15 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_16 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_17 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_18 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_19 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_20 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_21 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_22 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_23 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_24 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_25 Tank_KV2_3D_in-game_model_Real-time_Rendering_Next_Gen_iArtDrive_HD_26Tank KV2 (in-game 3D model) = 32 100 tris.
Tank KV2 Hi-poly (for baking normal map) = 512 100 tris.

Textures (Diffuse, Specular, Normal, Opacity):
Body (with chassis, turret and wheels) = 4096×4096
Track = 512×300

Render – Marmoset (Real-time Rendering) and VRay
Background – HDRI

Contact: [email protected] Skype: gleb_zhilevich
Copyright © 2009 - 2020 iArtDrive Studio. All rights reserved.